The scarlet letter was her passport into regions where other women dared not tread. I was so confused about why the nail gun seemed so useless until I tried holding down the trigger.more than halfway through the game. I want to achieve immortality through not dying It already is, yeah - a good friend of mine is a composer and I'm looking to loop him in ( ) for some co-commentary to discuss that once we're into the meat of the game and have given the soundtrack a bit more room to shine. This game is so good, and the music is a huge part of it. I'm intentionally being as verbose as possible in negotiations for my own amusement. I was really excited for this game and found it to be a total blast. I'll likely include a list of weapons in the second post and my thoughts on them as I find a few more, but this surprisingly visceral game sure does make killin' weirdos on Time Island a lotta fun.Īwesome! I hope you enjoy it. As such, it's a lot of soaking in the setting, getting used to the feel of various weapons, combat, sneaking, and trying everything out at least the once. So, with no further ado, let's loop some death!ĬapitanGarlic fucked around with this message at 18:39 on Feb 18, 2023Īs mentioned, this one does run a bit long to get through our intro, tutorials, and on-rails section. Additionally, as it's mostly blind, I apologize that I'm going to miss something glaringly obvious, see it in post, and hope that no one else caught it (someone else will always catch it). The first video is going to be long, but by and large we're shooting for the 20-30 minute range past that just want to get through the railroaded section and really start exploring as soon as I'm able.Īs it's mostly blind, I do request Spoilers in tags, please! The game is really neat and there's bound to be cool and unexpected approaches to situations that I didn't consider, but as a rule of thumb if you're not sure if something's a spoiler or not, tag it to be safe. I am an easily excited kind of fellow, after all. We'll be shooting for approximately one to two videos per week, with more if I cannot contain my excitement. I don't think my capture setup or hard drive would appreciate twelve hours of footage at full resolution. I don't know how story heavy the game intends to be, or if it's mostly going to be setting and gameplay immersion doing the lifting - but it's gorgeous, the combat is immediately visceral and satisfying, and you'll have to take me at my word that it is a tall effort not to binge play ahead. I am going into this as blind as can be naturally I had read pre-release materials so I know the general concept of the game and setting - there's a time loop involved, it's magical spy fiction, and we're gonna have to find out how to kill a bunch of folks in a single loop. And Boot) to the more conceptual (Loop based narrative puzzle solving and incremental progress like in Mooncrash). Important elements of all those games come into play in this one, from the incredibly specific (Dark Messiah's MIGHTY BOOT lives strong in our protag's soul. Deathloop is a game by Arkane Lyon, who along with their sibling studio in Austin TX have made a great many of my favorite games over the years, all the way back to the charming if frequently baffling Arx Fatalis, to Dark Messiah of Might and Magic, the Dishonored games, and System Shock 3 Prey/Prey Mooncrash.
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